(Pages 82-85)
GENERAL
480. Minor actions will be the rule rather than the
exception in naval warfare, and will usually be fought between forces
of unequal strengths. The terms "Minor Operations" and "Minor
Actions" are used in this and the following sections to cover actions
in which no battlefleet is present. The term battlefleet here implies
a balanced force consisting of capital ships, cruisers, destroyers and
perhaps an aircraft carrier, irrespective of the number of each type.
ORDERS FOR OPERATIONS
481. Although it may only be possible to foresee vaguely
the circumstances in which a minor action may be fought, it is important
that the object of such an operation should be laid down definitely whether
orders are written or signalled ; failure to do so may lead to muddle
is not disaster. This will enable the Captains of ships to know what course
of action to adopt on sighting the enemy. If a surprise encounter takes
place, the Senior Officer should indicate without delay any change in
his intentions or ni the immediate object of the force. In a confused
situation, junior officers should act as they think fit, informing their
Senior Officer of the action taken.
SURPRISE
482. Except when two opposing forces each have air
reconnaissance, it will be the general rule in minor actions that one
force will surprise the other and thus gain the initiative. Surprise should
be the aim in planning an operation, and Captains of ships should try
to achieve it in executing the particular plan, whilst avoiding being
surprised.
CO-ORDINATION IN ACTION
483. In a sudden encounter, especially at night or
in thick weather, co-ordination of the movements of units forming a force
may be impracticable. Even in a carefully planned operation, co-ordination
will be difficult, as units will become separated and the Senior Officer
will only be aware of the situation in his immediate vicinity. Much will
therefore depend on the initiative of individual Captains. Before contact
with the enemy, the Senior Officer should ensuer that all Captains of
ships know the object and duration of the operation, and that a reference
position is signalled at appropriate intervals. The force should remain
concentrated as long as possible, so that the subsequent positions of
all units may be approximately known throughout the operation.
EMPLOYMENT OF AIRCRAFT
484. In the absence of an aircraft carrier, catapult
aircraft can only be considered as "one shot" weapons, except
when the weather is suitable for their recovery. Thus they will seldom
be available for reconnaissance duties unless the presence of an enemy
is suspected or known. An aircraft carrier will greatly increase the potentialities
of a small force, by providing deep reconnaissance and air striking forces.
Preliminary air attack may be the only means of bringing a fast enemy
force to action by surface forces.
485. When shore-based aircraft are working with
surface forces, co-operation will be provided through the Area Combined
Headquarters. Information regarding schemes of reconnaissance and operations
of aircraft will be broadcast on W/T by Combined Headquarters to the force
at sea.
SPEED AND MANOEUVRE
486. On sighting an enemy in daylight, immediate action
to close or open the range is invariably required ; as a general rule,
full speed should be ordered at once. A few moments delay in deciding
the best course may require a long period of hard steaming to make good
lost ground. At night, medium or low speed is required except if retiring,
when high speed is needed.
SELECTION OF THE PROPER WEAPON
487. The weapon best suited for any particular situation
in a minor action depends on the following considerations:-
(a) The gun is the only weapon which
can bring down the speed of an enemy in the early stages of a minor
action fought in daylight. Captains should make every effort to close
the range when attacking as, at long rage, hits will not often be obtained.
(b) The effect on gunfire of speed, the range, end-on silhouette
and, in particular, the direction of the wind should be given full attention.
(c) In a minor action, torpedo fire to be effective must take
place at a very short range because an enemy, with freedom of manoeuvre,
can usually avoid torpedoes seen to be fired from ranges greater than
2,000 yards. In day actions, ships should not endeavour to obtain a
position of torpedo advantage at the expense of other considerations,
until the speed of the enemy had been reduced.
488. If, however, forces are trying to escape
from the enemy, a position of torpedo advantage is usually presented.
Torpedoes should then be fired at long range in the hope of hitting or
forcing the enemy to lose position while manoeuvring to avoid torpedoes;
either of these results will further the escape of the weaker force.
SMOKE
489. Smoke may be used to isolate one portion of the
enemy, to give protection when retiring, or to close the range when light
forces are faced with an enemy superior at long range. It should be remembered
that the correct use of smoke may often increase the chances of success
in a minor action.
RUSES
490. Successful ruses have often been employed in
the past in minor actions. These have had as their object either to induce
an inferior enemy to close superior forces, or a stronger enemy to refrain
from attacking weaker ships. The following examples are given as a guide
; their application will depend on the particular situation:-
(a) Use of part of the force as a decoy.
(b) Bold tactics designed to give the impression that supports
are at hand.
(c) Disguise of appearance by day and the use of lights as disguise
at night.
(d) False colours.
(e) Simulation of enemy recognition signals or the use of signals
designed to confuse own identity. These may be particularly effective
while closing the range end-on.
(f) Pretending firing of torpedoes or laying of mines
(g) Sending of false signals which the enemy is expected to intercept.
(h) Feigning damage.
491. (Blank)
492. (Blank)
493. (Blank)
494. (Blank)
495. (Blank)
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